Agefield High: Rock the School Wiki
Play as Sam through a rebellious early-2000s senior year. Attend or skip classes, explore Agefield, complete missions, customize your style, and help Kale and Axel Rock the School.
Agefield High Rock the School Resources
Everything you need to explore Agefield, finish missions, and Rock the School
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Walkthrough de Agefield High Rock the School: Dicas e Truques
Domine Agefield High: Rock the School com nosso walkthrough detalhado cobrindo missões de história, táticas sociais e estratégias de exploração na pequena cidade.
Requisitos do Sistema para Agefield High Rock the School: Guia de Instalação
Verifique as especificações mínimas e recomendadas de PC para Agefield High: Rock the School. Otimize suas configurações para a melhor experiência em mundo aberto.
Pré-venda de Agefield High Rock the School: Guia de Configuração e Edições
Descubra como garantir sua pré-venda de Agefield High Rock the School, explore recursos de jogabilidade, personagens e mecânicas de sistema para 2026.
Plataformas de Agefield High Rock the School: Guia de Configuração e Acesso
Descubra as plataformas disponíveis, requisitos de PC e métodos de acesso para Agefield High Rock the School. Saiba mais sobre o cenário, personagens e jogabilidade.
Personagens de Agefield High Rock the School: Guia de Classes e NPCs
Explore os personagens, galerinhas e NPCs em Agefield High Rock the School. Aprenda como as interações moldam sua história de adolescente em mundo aberto.
Mapa de Agefield High Rock the School: Campus e Layout do Mundo
Explore o mapa de Agefield High Rock the School, incluindo o campus, bairros, centro da cidade e zona rural neste guia de layout detalhado.
Horário de lançamento de Agefield High Rock the School: Detalhes e Informações
Descubra os detalhes mais recentes sobre Agefield High: Rock the School, incluindo informações de lançamento, recursos de jogabilidade, personagens e a estética dos anos 2000.
Guia para Pais de Agefield High Rock the School: Conteúdo e Segurança
Um guia detalhado para pais sobre Agefield High Rock the School, cobrindo classificação etária, violência, linguagem, temas de rebelião escolar e segurança no jogo.
Gameplay de Agefield High Rock the School: Dicas e Guia
Domine o gameplay de Agefield High Rock the School com dicas para iniciantes, mecânicas de aula, estratégias de missões e guias de exploração para PC e PS5.
Duração de Agefield High Rock the School: Horas da História e Guia de Conclusão
Descubra o tempo estimado de jogo para Agefield High: Rock the School. Saiba mais sobre a duração da história, atividades secundárias e tempo para 100% de conclusão.
Demo de Agefield High Rock the School: Guia e Dicas
Domine a demo de Agefield High Rock the School com nossa análise de personagens, escolhas de história e guia de exploração para a aventura de Sam Tatum no início dos anos 2000.
Data de Lançamento de Agefield High Rock the School: Informações e Detalhes
Tudo sobre a data de lançamento de Agefield High Rock the School, recursos de jogabilidade, mecânicas de mundo aberto e detalhes de lançamento para 2026.
Agefield High Rock the School Beginner Guide
Agefield High: Rock the School puts you in control of Sam, a new student trying to survive school life while working toward a much bigger rebellious plan. Your time is divided between classes, exploration, missions, earning money, meeting allies, and staying out of trouble with teachers and the police.
Learn the School Routine
Start by learning the layout of Agefield High and how the school day works. Classes give structure to the day, while skipping them creates more time for exploration and missions but can also attract unwanted attention.
Explore Agefield Early
Leave the school grounds when you have free time and learn the routes between the high school, surrounding neighborhoods, town areas, and countryside. Knowing the town makes later objectives much faster to complete.
Follow Story Missions
Prioritize missions connected to Sam's main story and the Rock the School plan. These objectives drive campaign progression and introduce important characters, activities, and parts of Agefield.
Work With Kale and Axel
Kale and Axel are Sam's main companions during the campaign. Progress their shared story objectives instead of spending all of your time freely roaming the town.
Keep Some Money Available
Money is part of Sam's day-to-day progression, so avoid spending everything immediately. Complete available activities and objectives while keeping enough cash for useful purchases during the campaign.
Avoid Unnecessary Trouble
Teachers and police can interfere when Sam breaks the rules. When completing rebellious objectives, pay attention to nearby authority figures and use the open environment to move away from trouble.
Keep Advancing Rock the School
Free exploration is useful, but the main objective is the Rock the School plan. Regularly return to story missions so Sam's campaign continues moving toward its final stages and one of the game's two endings.
Quick Tips
- Skipping classes frees up time for exploration, but teachers will notice if Sam ignores the school routine for too long.
- Grades are one of the main ways Sam earns money, so attending at least some lessons pays off early on.
- Before starting a rebellious objective, check where teachers and police are patrolling and plan a route away from them.
- Balance free exploration with the Rock the School plan so the main story keeps moving toward one of the two endings.
Agefield High Rock the School Missions and Walkthrough
The main campaign follows Sam as he adjusts to Agefield High, teams up with Kale and Axel, explores the surrounding town, and turns ordinary school rebellion into the larger Rock the School plan. The main story takes roughly 8–10 hours and ultimately leads to two endings.
Starting at Agefield High
Use the opening part of the campaign to learn Sam's school routine, movement, interactions, and the basic structure of missions. Explore the school before rushing into longer objectives around town.
Meeting Your Crew
Continue the early story until Sam becomes involved with Kale and Axel. Their objectives form an important part of the campaign and connect Sam to the larger Rock the School plan.
Expanding Into Agefield
As the campaign opens up, objectives take Sam beyond the school and into the surrounding town. Learn the routes between major areas so traveling between mission objectives takes less time.
Balancing School and Rebellion
Story progression increasingly mixes ordinary school life with rule-breaking objectives. Plan when to attend school activities, when to skip them, and when to complete objectives away from campus.
Handling Teachers and Police
Some activities can put authority figures in Sam's way. Avoid turning simple objectives into extended pursuits by watching your surroundings and leaving risky areas when necessary.
Advancing the Rock the School Plan
Later story progression centers increasingly on the group's main plan. Complete the required story objectives and supporting activities before pushing into the final portion of the campaign.
Final Campaign Choices
The main story can conclude with two endings. Pay attention to the decisions and objectives presented during the final campaign stages instead of rushing through the closing sequence.
Agefield High Rock the School Release Date and Platforms
Agefield High: Rock the School is an open-world action-adventure game developed by Refugium Games and published by Perp Games. The PC version launched on August 12, 2026, while a PlayStation 5 version is also planned.
PC Release Date
ReleasedAugust 12, 2026
PC Platform
AvailableWindows via Steam
PlayStation 5
Release date TBDPS5 version planned
Developer
ConfirmedRefugium Games
Publisher
ConfirmedPerp Games
Genre
ConfirmedOpen-world action-adventure
Setting
ConfirmedAgefield High and the surrounding small town in the early 2000s
Main Character
ConfirmedSam, a new student at Agefield High
Main Story Length
ConfirmedApproximately 8–10 hours
Endings
ConfirmedTwo story endings
PC System Requirements
AvailableMinimum and recommended requirements are listed on the Steam store page
Agefield High Rock the School Map and Locations Guide
Agefield High: Rock the School takes place across an open small-town environment rather than keeping Sam inside the school. Learning how the school, neighborhoods, central town areas, and countryside connect makes story missions and general exploration much easier.
Agefield High
SchoolThe central location of Sam's school life and a major hub for the campaign. Classes, teachers, students, and many story events are connected to the high school.
Best for: School activities, story progression, character interactions
School Grounds
Campus AreaThe outdoor areas immediately surrounding Agefield High connect the campus with the wider town and provide routes for moving between school objectives and off-campus activities.
Best for: Navigation, exploration, entering and leaving campus
Agefield Neighborhoods
Residential AreaResidential parts of Agefield expand the playable world beyond school and are used while exploring the town and traveling between campaign objectives.
Best for: Exploration, travel, mission routes
Town Center
Town AreaThe more developed part of Agefield provides an important off-campus destination during free exploration and story progression.
Best for: Town exploration, activities, mission objectives
Local Shops
ServicesShops around Agefield give Sam places to use money earned during the campaign and are useful landmarks when learning the town layout.
Best for: Purchases, navigation, exploration
Countryside
Outer AreaThe countryside extends the playable environment beyond the school and central town, giving Agefield a larger open-world structure and additional space for exploration.
Best for: Exploration, travel, campaign activities
Agefield High Rock the School Classes and School Schedule Guide
School is part of the game's open-world routine rather than a separate menu activity. Five subjects are available during the school schedule, while skipping lessons gives Sam more time to explore Agefield, work on missions, earn money, and advance other objectives.
Attend Classes
How it works: Follow the active school schedule and attend lessons while they are available.
Benefit: Participating in school activities contributes to Sam's grades, which are one of the game's ways to earn money.
Free-roam impact: Uses time that could otherwise be spent exploring Agefield or completing missions.
Five School Subjects
How it works: Agefield High includes five different subjects within its school-life system.
Benefit: Gives the school day multiple activities instead of treating classes as a single repeated event.
Free-roam impact: Players can decide how much of the live school schedule they want to follow.
Skip Lessons
How it works: Sam is free to ignore scheduled lessons and leave normal school activities behind.
Benefit: Creates more time for exploration, missions, side activities, and Rock the School objectives.
Free-roam impact: Makes school attendance a player choice rather than a mandatory daily routine.
Explore Agefield
How it works: Use free time or skipped class periods to move around the town and school environment.
Benefit: Find activities, mission opportunities, shops, and other parts of the open world.
Free-roam impact: Best combined with nearby objectives so less time is spent moving back and forth.
Complete Missions
How it works: Story and side objectives can be pursued around Sam's school schedule.
Benefit: Advances progression and can provide money through side missions.
Free-roam impact: Mission progress can be prioritized whenever attending class is not the current goal.
Agefield High Rock the School Money Side Missions and Shopping Guide
Money supports both exploration and personal customization. Grades and side missions provide ways to build up cash, while shops let Sam spend those earnings on transportation, clothing, hairstyles, tattoos, and accessories.
Grades
Earn MoneySchool performance is one of the confirmed ways Sam can earn cash, giving players a financial reason to participate in classes instead of always skipping them.
Side Missions
Earn MoneyOptional missions around Agefield provide another way to make money while exploring beyond the main Rock the School storyline.
Bikes
TransportationMoney can be spent on bikes, giving Sam another option for getting around Agefield during free-roam play.
Clothes
CustomizationPlayers can purchase clothing and change Sam's appearance as they progress through the game.
Hairstyles
CustomizationHairstyles are part of the game's character customization options and can be purchased with earned money.
Tattoos
CustomizationTattoos provide an additional way to personalize Sam's look during the campaign.
Accessories
CustomizationAccessories expand the available appearance options and give players more ways to customize Sam.
Agefield High Rock the School Characters and Relationships Guide
The campaign follows Sam as he starts life at Agefield High and becomes involved in the Rock the School plan. Kale and Axel are the two key companions connected to his adventure, while further social encounters develop as Sam explores the school and surrounding town.
Sam
ProtagonistPlayer Character
Sam is the new student controlled by the player. His daily life mixes classes, exploration, missions, earning money, customization, and progress toward the Rock the School plan.
Kale
Main CompanionFriend and Ally
Kale is one of the central characters accompanying Sam during the story and is closely connected to the events surrounding the Rock the School plan.
Axel
Main CompanionFriend and Ally
Axel is another important member of Sam's circle and plays a major supporting role during the campaign.
Agefield High Students
School CommunitySocial Encounters
Sam interacts with other students throughout school life, missions, and free-roam activities as the story develops.
Teachers
School AuthorityAuthority Figures
Teachers are part of Agefield High's live school environment and become especially relevant when Sam ignores normal school rules or skips lessons.
Agefield High Rock the School Endings and Choices Guide
The campaign can conclude with one of two different endings. The final part of the story connects Sam's campaign progression and concluding decisions to the outcome, making the endgame the key point for players trying to understand or pursue both results.