Early-2000s Open-World School Adventure

Agefield High: Rock the School Wiki

Play as Sam through a rebellious early-2000s senior year. Attend or skip classes, explore Agefield, complete missions, customize your style, and help Kale and Axel Rock the School.

Play on Steam

Agefield High Rock the School Resources

Everything you need to explore Agefield, finish missions, and Rock the School

Latest Updates

Discover the newest guides, tips, and content

Agefield High Rock the School: Xbox, PC & PS5 Plattform-Leitfaden

Agefield High Rock the School Plattform-Verfügbarkeit, Xbox-Status, PC-Systemanforderungen, PS5-Release-Infos und Gameplay-Tipps für 2026.

12. Aug. 2026platforms
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Agefield High Rock the School: Walkthrough & Charakterguide

Meistere Agefield High Rock the School mit unserem vollständigen Walkthrough, Charakterbeziehungen, Missionsstrategien und Tipps für die Prom-Vorbereitung.

12. Aug. 2026platforms
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Agefield High Rock the School: Trailer-Analyse & Gameplay-Tipps

Alles, was im offiziellen Trailer von Agefield High: Rock the School enthüllt wurde, einschließlich Gameplay-Mechaniken, Story-Details und Tipps zum Überleben an der High School.

12. Aug. 2026media
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Agefield High Rock the School: Story-Trailer-Analyse und Charakterführer

Vollständige Analyse des offiziellen Story-Trailers zu Agefield High Rock the School, Charakterprofile und Open-World-Mechaniken der frühen 2000er.

12. Aug. 2026media
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Agefield High Rock the School: Story- & Gameplay-Review

Ein detailliertes Review zu Agefield High: Rock the School, das Story, Open-World-Mechaniken, Charaktere und die Ästhetik von Teenie-Komödien der 2000er abdeckt.

12. Aug. 2026reviews
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Agefield High Rock the School: Spielanleitung

Erfahre, wie du Agefield High: Rock the School spielst, mit Tipps zu Unterricht, Missionen, Erkundung, Geld und dem Erreichen beider Enden.

12. Aug. 2026guide
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Agefield High Rock the School: Romantik- & Sozialleitfaden

Meistere die Romantik- und Sozialmechaniken in Agefield High Rock the School mit Charakteranalysen, Beziehungstipps und Eventstrategien.

12. Aug. 2026features
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Agefield High Rock the School: Preis, Zugang & Einsteiger-Guide

Entdecke Preise, Plattformverfügbarkeit, Gameplay-Mechaniken und wichtige Tipps zum Überleben an der High School für Agefield High Rock the School.

12. Aug. 2026release
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Agefield High Rock the School: Open-World-Tipps & Walkthrough

Meistere Agefield High: Rock the School mit unserem Open-World-Leitfaden, der Charaktere, Kampf, Erkundung und Fortschrittsstrategien abdeckt.

12. Aug. 2026features
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Agefield High Rock the School: Multiplayer- & Co-op-Leitfaden

Entdecke den aktuellen Multiplayer-Status für Agefield High Rock the School sowie Co-op-Mechaniken, Kampf-Tipps und Missionslösungen.

12. Aug. 2026features
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Agefield High Rock the School: Kann man als Mädchen spielen?

Kann man in Agefield High: Rock the School als Mädchen spielen? Erfahre mehr über Sam, Anpassungsoptionen, Charaktererstellung und Details zur Geschlechterwahl.

12. Aug. 2026features
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Agefield High Rock the School: Gameplay-Übersicht & Tipps

Entdecke die Analyse des offiziellen Gameplay-Trailers zu Agefield High Rock the School mit Missionen, Kampf und Open-World-Mechaniken.

12. Aug. 2026media
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Agefield High Rock the School Beginner Guide

Agefield High: Rock the School puts you in control of Sam, a new student trying to survive school life while working toward a much bigger rebellious plan. Your time is divided between classes, exploration, missions, earning money, meeting allies, and staying out of trouble with teachers and the police.

1

Learn the School Routine

Start by learning the layout of Agefield High and how the school day works. Classes give structure to the day, while skipping them creates more time for exploration and missions but can also attract unwanted attention.

2

Explore Agefield Early

Leave the school grounds when you have free time and learn the routes between the high school, surrounding neighborhoods, town areas, and countryside. Knowing the town makes later objectives much faster to complete.

3

Follow Story Missions

Prioritize missions connected to Sam's main story and the Rock the School plan. These objectives drive campaign progression and introduce important characters, activities, and parts of Agefield.

4

Work With Kale and Axel

Kale and Axel are Sam's main companions during the campaign. Progress their shared story objectives instead of spending all of your time freely roaming the town.

5

Keep Some Money Available

Money is part of Sam's day-to-day progression, so avoid spending everything immediately. Complete available activities and objectives while keeping enough cash for useful purchases during the campaign.

6

Avoid Unnecessary Trouble

Teachers and police can interfere when Sam breaks the rules. When completing rebellious objectives, pay attention to nearby authority figures and use the open environment to move away from trouble.

7

Keep Advancing Rock the School

Free exploration is useful, but the main objective is the Rock the School plan. Regularly return to story missions so Sam's campaign continues moving toward its final stages and one of the game's two endings.

Quick Tips

  • Skipping classes frees up time for exploration, but teachers will notice if Sam ignores the school routine for too long.
  • Grades are one of the main ways Sam earns money, so attending at least some lessons pays off early on.
  • Before starting a rebellious objective, check where teachers and police are patrolling and plan a route away from them.
  • Balance free exploration with the Rock the School plan so the main story keeps moving toward one of the two endings.

Agefield High Rock the School Missions and Walkthrough

The main campaign follows Sam as he adjusts to Agefield High, teams up with Kale and Axel, explores the surrounding town, and turns ordinary school rebellion into the larger Rock the School plan. The main story takes roughly 8–10 hours and ultimately leads to two endings.

1

Starting at Agefield High

Use the opening part of the campaign to learn Sam's school routine, movement, interactions, and the basic structure of missions. Explore the school before rushing into longer objectives around town.

2

Meeting Your Crew

Continue the early story until Sam becomes involved with Kale and Axel. Their objectives form an important part of the campaign and connect Sam to the larger Rock the School plan.

3

Expanding Into Agefield

As the campaign opens up, objectives take Sam beyond the school and into the surrounding town. Learn the routes between major areas so traveling between mission objectives takes less time.

4

Balancing School and Rebellion

Story progression increasingly mixes ordinary school life with rule-breaking objectives. Plan when to attend school activities, when to skip them, and when to complete objectives away from campus.

5

Handling Teachers and Police

Some activities can put authority figures in Sam's way. Avoid turning simple objectives into extended pursuits by watching your surroundings and leaving risky areas when necessary.

6

Advancing the Rock the School Plan

Later story progression centers increasingly on the group's main plan. Complete the required story objectives and supporting activities before pushing into the final portion of the campaign.

7

Final Campaign Choices

The main story can conclude with two endings. Pay attention to the decisions and objectives presented during the final campaign stages instead of rushing through the closing sequence.

Agefield High Rock the School Release Date and Platforms

Agefield High: Rock the School is an open-world action-adventure game developed by Refugium Games and published by Perp Games. The PC version launched on August 12, 2026, while a PlayStation 5 version is also planned.

PC Release Date

Released

August 12, 2026

PC Platform

Available

Windows via Steam

PlayStation 5

Release date TBD

PS5 version planned

Developer

Confirmed

Refugium Games

Publisher

Confirmed

Perp Games

Genre

Confirmed

Open-world action-adventure

Setting

Confirmed

Agefield High and the surrounding small town in the early 2000s

Main Character

Confirmed

Sam, a new student at Agefield High

Main Story Length

Confirmed

Approximately 8–10 hours

Endings

Confirmed

Two story endings

PC System Requirements

Available

Minimum and recommended requirements are listed on the Steam store page

Agefield High Rock the School Map and Locations Guide

Agefield High: Rock the School takes place across an open small-town environment rather than keeping Sam inside the school. Learning how the school, neighborhoods, central town areas, and countryside connect makes story missions and general exploration much easier.

Agefield High

School

The central location of Sam's school life and a major hub for the campaign. Classes, teachers, students, and many story events are connected to the high school.

Best for: School activities, story progression, character interactions

School Grounds

Campus Area

The outdoor areas immediately surrounding Agefield High connect the campus with the wider town and provide routes for moving between school objectives and off-campus activities.

Best for: Navigation, exploration, entering and leaving campus

Agefield Neighborhoods

Residential Area

Residential parts of Agefield expand the playable world beyond school and are used while exploring the town and traveling between campaign objectives.

Best for: Exploration, travel, mission routes

Town Center

Town Area

The more developed part of Agefield provides an important off-campus destination during free exploration and story progression.

Best for: Town exploration, activities, mission objectives

Local Shops

Services

Shops around Agefield give Sam places to use money earned during the campaign and are useful landmarks when learning the town layout.

Best for: Purchases, navigation, exploration

Countryside

Outer Area

The countryside extends the playable environment beyond the school and central town, giving Agefield a larger open-world structure and additional space for exploration.

Best for: Exploration, travel, campaign activities

Agefield High Rock the School Classes and School Schedule Guide

School is part of the game's open-world routine rather than a separate menu activity. Five subjects are available during the school schedule, while skipping lessons gives Sam more time to explore Agefield, work on missions, earn money, and advance other objectives.

Attend Classes

How it works: Follow the active school schedule and attend lessons while they are available.

Benefit: Participating in school activities contributes to Sam's grades, which are one of the game's ways to earn money.

Free-roam impact: Uses time that could otherwise be spent exploring Agefield or completing missions.

Five School Subjects

How it works: Agefield High includes five different subjects within its school-life system.

Benefit: Gives the school day multiple activities instead of treating classes as a single repeated event.

Free-roam impact: Players can decide how much of the live school schedule they want to follow.

Skip Lessons

How it works: Sam is free to ignore scheduled lessons and leave normal school activities behind.

Benefit: Creates more time for exploration, missions, side activities, and Rock the School objectives.

Free-roam impact: Makes school attendance a player choice rather than a mandatory daily routine.

Explore Agefield

How it works: Use free time or skipped class periods to move around the town and school environment.

Benefit: Find activities, mission opportunities, shops, and other parts of the open world.

Free-roam impact: Best combined with nearby objectives so less time is spent moving back and forth.

Complete Missions

How it works: Story and side objectives can be pursued around Sam's school schedule.

Benefit: Advances progression and can provide money through side missions.

Free-roam impact: Mission progress can be prioritized whenever attending class is not the current goal.

Agefield High Rock the School Money Side Missions and Shopping Guide

Money supports both exploration and personal customization. Grades and side missions provide ways to build up cash, while shops let Sam spend those earnings on transportation, clothing, hairstyles, tattoos, and accessories.

Grades

Earn Money

School performance is one of the confirmed ways Sam can earn cash, giving players a financial reason to participate in classes instead of always skipping them.

Side Missions

Earn Money

Optional missions around Agefield provide another way to make money while exploring beyond the main Rock the School storyline.

Bikes

Transportation

Money can be spent on bikes, giving Sam another option for getting around Agefield during free-roam play.

Clothes

Customization

Players can purchase clothing and change Sam's appearance as they progress through the game.

Hairstyles

Customization

Hairstyles are part of the game's character customization options and can be purchased with earned money.

Tattoos

Customization

Tattoos provide an additional way to personalize Sam's look during the campaign.

Accessories

Customization

Accessories expand the available appearance options and give players more ways to customize Sam.

Agefield High Rock the School Characters and Relationships Guide

The campaign follows Sam as he starts life at Agefield High and becomes involved in the Rock the School plan. Kale and Axel are the two key companions connected to his adventure, while further social encounters develop as Sam explores the school and surrounding town.

Sam

Protagonist

Player Character

Sam is the new student controlled by the player. His daily life mixes classes, exploration, missions, earning money, customization, and progress toward the Rock the School plan.

Kale

Main Companion

Friend and Ally

Kale is one of the central characters accompanying Sam during the story and is closely connected to the events surrounding the Rock the School plan.

Axel

Main Companion

Friend and Ally

Axel is another important member of Sam's circle and plays a major supporting role during the campaign.

Agefield High Students

School Community

Social Encounters

Sam interacts with other students throughout school life, missions, and free-roam activities as the story develops.

Teachers

School Authority

Authority Figures

Teachers are part of Agefield High's live school environment and become especially relevant when Sam ignores normal school rules or skips lessons.

Agefield High Rock the School Endings and Choices Guide

The campaign can conclude with one of two different endings. The final part of the story connects Sam's campaign progression and concluding decisions to the outcome, making the endgame the key point for players trying to understand or pursue both results.