- Agefield High Rock the School launched on PC via Steam on August 12, 2026
- Xbox version is currently unannounced; no official release date exists
- PS5 version is confirmed but listed as "Release date TBD"
- 8–10 hour story with 30+ main missions, 15 side missions, and 2 endings
- No codes system exists; all progression is earned through gameplay
Platform Availability: PC, PS5, and Xbox Status
Agefield High Rock the School is an open-world action-adventure game developed by Refugium Games and published by Perp Games. The game captures the spirit of early-2000s rebellious school life, letting players control Sam as he navigates classes, exploration, and the overarching Rock the School plan.
Video Highlights:
- Official gameplay overview of the open-world school environment
- Sam's core mechanics: attending classes, biking, and exploring Agefield
- First look at companions Kale and Axel in action
- Preview of the small-town map and school grounds
The PC version is available now through Steam, while the PlayStation 5 version has been announced but does not yet have a confirmed launch date. Players searching for an Xbox edition should note that no official Xbox release has been confirmed by either the developer or publisher as of August 2026.
There is currently no official Xbox version of Agefield High Rock the School. The game is available on PC and has a planned PS5 release. Any websites claiming an Xbox download or Game Pass availability are not official sources.
| Platform | Status | Release Date | Store |
|---|---|---|---|
| PC (Steam) | Released | August 12, 2026 | Steam Store |
| PlayStation 5 | Announced | TBD | PlayStation Store |
| Xbox Series X/S | Not Announced | N/A | No official listing |
| Nintendo Switch | Not Announced | N/A | No official listing |
Gameplay Overview and Core Mechanics
Agefield High Rock the School combines open-world exploration with a structured school-day system. Players balance attending five different classes, completing missions, earning money, and advancing the Rock the School plan alongside companions Kale and Axel.
The game features a live school schedule where attending lessons contributes to Sam's grades — which in turn serve as a way to earn money. Skipping classes frees up time for exploration and missions but can attract attention from teachers and police.
You don't have to attend every class, but maintaining decent grades provides a steady income stream. Mix attendance with free-roam activities to maximize both cash flow and story progression.
| Feature | Details |
|---|---|
| Genre | Open-world action-adventure |
| Setting | Early 2000s American small town |
| Story Length | 8–10 hours (main campaign) |
| Main Missions | 30+ missions |
| Side Missions | 15 missions |
| School Subjects | 5 classes (English, Math, Geography, German, Music) |
| Endings | 2 distinct endings |
| Developer | Refugium Games |
| Publisher | Perp Games (console) / Refugium Games (PC) |
Essential Gameplay Systems
Agefield High Rock the School runs on several interconnected systems that shape each in-game day. Understanding how these systems interact is critical for efficient progression through the campaign.
School Schedule
- 5 subjects across the day
- Attendance boosts grades
- Grades convert to cash rewards
- Skipping frees up mission time
Open World
- Explore campus and town
- Neighborhoods and countryside
- Shops for bikes and clothing
- Authority figures patrol areas
Missions
- 30+ main story missions
- 15 optional side missions
- Side missions provide extra cash
- Story leads to 2 endings
Teachers and police actively respond when Sam breaks rules. During rebellious objectives, always scan your surroundings for authority figures and plan escape routes through the open environment before engaging in rule-breaking activities.
| System | How It Works | Player Impact |
|---|---|---|
| Grades | Attend classes to maintain performance | Primary income source |
| Side Missions | Optional objectives around Agefield | Extra cash and exploration |
| Customization | Spend money at local shops | Bikes, clothes, hair, tattoos |
| Authority | Teachers and police enforce rules | Plan escapes before rebelling |
| Time | Live school-day schedule | Choose attendance vs. free time |
Beginner Progression: Step-by-Step
Starting out at Agefield High can feel overwhelming with classes, missions, and an open town all competing for your attention. Follow these steps to build a strong foundation during the early campaign.
Learn the School Layout
Spend your first in-game days exploring Agefield High. Identify classroom locations, exits, and the fastest routes between buildings. This knowledge becomes invaluable when planning quick escapes or navigating between classes.
Explore Agefield Early
Use free time to venture beyond the school grounds. Learn the connections between the high school, residential neighborhoods, the town center, and the countryside. Knowing these routes makes later missions significantly faster.
Prioritize Story Missions
Focus on objectives tied to Sam's main story and the Rock the School plan. These missions drive campaign progression, introduce key characters like Kale and Axel, and unlock new areas and activities.
Build Relationships with Kale and Axel
Kale and Axel are central to the campaign. Progress their shared story objectives rather than spending all your time on free-roam activities, as their arcs directly connect to the Rock the School plan.
Manage Your Cash
Money is essential for bikes, clothing, and other upgrades. Avoid spending everything at once. Keep a reserve for important purchases that unlock during later campaign stages.
Complete story missions first, explore between objectives, and attend just enough classes to maintain a steady income. This approach keeps your campaign moving while building the resources you need for later customization.
Map and Key Locations
Agefield takes place across an interconnected open-world environment that extends well beyond the high school walls. Learning how each area connects reduces travel time and opens up more efficient mission routes.
Agefield High
- Central hub for story events
- Classes and school activities
- Teacher and student interactions
- Main story progression point
Town Center
- Shops and services
- Off-campus mission objectives
- Key navigation landmark
- Social encounters
Countryside
- Extended exploration area
- Campaign activities
- Travel routes between objectives
- Open-world freedom
Learn the routes between the school, neighborhoods, and town center early. Missions frequently send you back and forth across Agefield, so memorizing shortcuts — especially bike-friendly paths — saves significant time over the 8–10 hour campaign.
| Location | Type | Primary Use |
|---|---|---|
| Agefield High | School | Classes, story events, character interactions |
| School Grounds | Campus | Navigation, entering and leaving campus |
| Neighborhoods | Residential | Exploration, travel routes, mission objectives |
| Town Center | Town | Shops, activities, off-campus missions |
| Local Shops | Services | Bikes, clothes, hair, tattoos, accessories |
| Countryside | Outer Area | Extended exploration, campaign activities |
Characters and Relationships
The story of Agefield High Rock the School centers on Sam and his companions as they navigate school life and the larger Rock the School plan. Understanding each character's role helps you prioritize the right objectives throughout the campaign.
| Character | Role | Story Connection |
|---|---|---|
| Sam | Protagonist | New student; player-controlled character |
| Kale | Main Companion | Close friend and ally; central to Rock the School |
| Axel | Main Companion | Key supporter; major role during campaign |
| Students | School Community | Social encounters throughout school life |
| Teachers | Authority | Enforce rules; relevant when skipping or rebelling |
Kale and Axel are not optional side characters — their storylines are woven directly into the Rock the School plan. Neglecting their objectives can slow your overall campaign progression and limit access to key story events.
Campaign Progression Checklist:
- Learn the Agefield High school layout
- Meet Kale and Axel through story missions
- Explore all major town areas
- Maintain steady grades for income
- Complete 30+ main story missions
- Finish 15 side missions for extra cash
- Reach both endings via separate save files
Frequently Asked Questions
Q: Is Agefield High Rock the School available on Xbox?
No. As of August 2026, there is no official Xbox version of Agefield High Rock the School. The game is available on PC via Steam, and a PlayStation 5 version has been announced but does not yet have a confirmed release date. No Xbox release has been mentioned by Refugium Games or Perp Games.
Q: What platforms is Agefield High Rock the School on?
Agefield High Rock the School is currently available on PC through Steam. The PlayStation 5 version is officially planned but listed as release date TBD. The PC version launched on August 12, 2026, published by Refugium Games, while Perp Games handles console publishing.
Q: How long is the main story in Agefield High Rock the School?
The main campaign takes approximately 8 to 10 hours to complete, featuring 30+ main story missions and 15 side missions. The game also includes two distinct endings, so a second playthrough or save reload is needed to experience both outcomes.
Q: Does Agefield High Rock the School have a codes or redemption system?
No. Agefield High Rock the School does not feature a code redemption system. All progression, money, and customization items are earned through gameplay by attending classes, completing missions, and participating in school and town activities.
Q: What are the five school subjects in the game?
Agefield High features five confirmed subjects: English, Math, Geography, German, and Music. Each subject is part of the live school schedule, and attending classes contributes to Sam's grades, which serve as one of the primary ways to earn money during the campaign.